However, during play, it is not always the best move to go to the veryĮnd of a jump sometimes you have to block your opponent. Strategies of the game is, of course, to get as far as possible. Into "Squad's opening" and other similar openings. Marbles in the picture nearby show these moves). The front row one space forward and away from the centerline (the red Sometimes played by advanced players is to move one of the marbles in Most common openings the "sidewinder" and "cross caterpillar", there The four forward marbles one space forward and towards the center (as Move is to move one of the two marbles on either end of front row of Although there are 14 possible first moves (7 if youĮliminate symmetrical moves for the first player), experienced players In playĪmong experienced players there are only a few openings that areĬommonly seen. Important to playing Chinese Checkers well - similar to chess. Strategy guide (from WikiBooks Chinese Checkers strategy guide ) by Darren A. Without a jump are also allowed." (Bruce Whitehill) Removing the jumped pieces from the board moves to adjacent spaces Is unique about HALMA, CHINESE CHECKERS., is that the game playĬonsists of jumping pieces-your opponents and your own-without Marbles are removed and the game continues as before. In the event of multiple players, the imprisoned Starting point so that the marbles cannot be moved, such playerįorfeits the game. If one or more of a player's marbles are imprisoned in his/her original (The following rule is not part of the original rules of Wherever they can be made following the rules. One hole or jump one marble of any color in any direction, provided the In any direction as long as they follow the lines. To the star point directly opposite your starting star point.Įach player uses a different colored set of marbles and places them The object of Chinese Checkers is to move your marbles across the board Although it may be moved withinĪ more detailed rule set please visit the Masters Traditional Games The pieces may be moved inĪnd out of any points on the board. The pieces are never removed from the board. Have to make all possible jumps in his/her turn. Jumps may be made in any direction, andĬhanges of direction are allowed in multiple jumps. Jumps may be made over pieces of any color, the Made, each jump must be over an adjacent piece and into a vacant pointĭirectly beyond it. A piece may either be moved into anĪdjacent hole or it may jump over single pieces. Having decided who plays first, the players take turns moving a single For 4 players, 13 pieces are positioned in each corner. Must forfeit the game as soon as all the available points withinįor 2 players, 19 pieces are positioned in the appropriate oppositeĬorners. Imprisoned in their starting position and cannot be moved, such player The object of the game is to move all one's pieces across the board and Chinese Checkers - Rules for Chinese Checkers and Halma
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